using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Tools.Screens
{

    /// <summary>
    /// In order to use the TransitionScreen component
    /// the Game class must implement this interface.
    /// </summary>
    public interface IPublicGameDraw
    {
        /// <summary>
        /// In the implementation of this method simply
        /// call the Draw(gameTime)
        /// </summary>
        /// <param name="gameTime"></param>
        void PublicDraw(GameTime gameTime);
    }
}
